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Scummvm wiki
Scummvm wiki











scummvm wiki
  1. #SCUMMVM WIKI PATCH#
  2. #SCUMMVM WIKI FULL#
  3. #SCUMMVM WIKI DOWNLOAD#

Simple Maemo specific virtual 'keyboard' with few basic keys and ability to select mouse mode (just move, right clicking, left clicking). This may confuse the engine because it expects previous mouse move events to deactivate previously active item. With touchscreen you skip the mouse move completely so the previously tapped item is still 'active' while you tap the next item. Some engines may expect the mouse pointer to first move away from currently active object and then enter zone of another object and activate it. Theory is that this is due to missing mouse move events due to touchscreen. Try to click again or first move mouse to some harmless position and then try again. Game action on left click may not do the right thing on first click (noticed in IHNM and Lure). There is no virtual keyboard (except the one in AGI engine).

#SCUMMVM WIKI FULL#

Zoom + - restore game, letter A in save dialogħ70,N800 - Games that need full keyboard only work with bluetooth keyboard.Menu - action context menu (right click), on N810 swapped with zoom - key.You need the lure.dat file in Lure game directory too.

#SCUMMVM WIKI DOWNLOAD#

This game is free, get it from ScummVM download section. Tested Gobliiins 1, playable but cannot load game via keycode without keyboard. Right click is not mapped yet but it can be done via left click.

  • Center - right button hold = context menu.
  • Touche: The Adventures of the Fifth Musketeer This game is free, get it from ScummVM download section Keybindings Move mouse to the top of the screen to get items menu.
  • up/down/left/right - shortcuts for examine/take/operate/speak.
  • Sometimes it is needed to walk away from the item first so you have enough time for right-click without doing the left click action. Right-clicking is done via left-clicking first and then doing the right-click via key. Better get DXA compressed cutscenes from ScummVM downloads, MPEG ones have lower quality and higher CPU usage. Check ScummVM Music Enhancement Project Broken Sword 1 Exit by closing scummvm, Y/N keys are not mapped to buttons.įor Simon 1 there is quite nice music remake that works with ScummVM. Try holding stylus and dragging to move the cannon. The cannon shooting scene on the beginning is hard to do with stylus but possible.
  • zoom + - fill copy protection in Monkey Island 2.
  • Esc - escape, cancel dialogs and cutscenes.
  • Saving games works but you can't give them names unless you have bluetooth keyboard. For details check compatibility list and games list. Most games should work including high resolution (640x480) ones such as COMI. Following engines are enabled in Maemo build: See ScummVM wiki for engine descriptions.

    #SCUMMVM WIKI PATCH#

    UPDATE: this port was accepted to 0.11 version of ScummVM in a form of dirty patch living in platform specific directory. This port is meant to be a temporary and quick solution until full Maemo port becomes a reality.

  • key bindings for specific engines and games.
  • Maemo related changes are relatively minor and consist of ScummVM Maemo port is currently based on upstream scummvm sources configured for SDL backend.
  • Touche: The Adventures of the Fifth Musketeer.












  • Scummvm wiki