

Most actions in the game use up adventures, including crafting items and exploring the game world (adventuring). Although a character can accumulate a large number of adventures, the number is reduced to 200 at rollover. During rollover, drunkenness and fullness levels are reset, and minor amounts of health points and magic points are restored. However, only a limited amount of each can be consumed each day, and drinking too much booze puts the character into a drunken stupor for the remainder of the day. Additional adventures can be acquired by consuming food and booze. Characters are allotted forty adventures every rollover, though they can increase that number with various equipment and items. The game day resets at a time called "rollover". In KoL's turn-based gameplay, a player's character is supplied with a number of adventures each day, at a base of 40, although this can be increased. Gameplay involves fighting monsters, completing quests, gaining skills and stats, and accumulating items and meat.

Ī screenshot of combat against scarab beatles. On 10 August 2017, Asymmetric launched West of Loathing, a Kingdom of Loathing spin-off single-player role-playing video game for Linux, macOS, and Windows. Card Game, a tabletop game based on Kingdom of Loathing, was launched on Kickstarter. The game has been generally well received by critics. These players form an active community which frequently organizes fan meet-ups and runs an internet radio station.

In 2008, the game had between 100,000 and 150,000 regular players. The game is also particularly notable for managing to be financially successful purely from donations and the purchase of merchandise rather than from advertising or subscription fees, which are used by many online games. Players may also interact with each other through player versus player competition, participate in the in-game economy by trading goods and services, organize their characters into clans, work together to complete clan dungeons, and speak to each other in many different chat channels. In KoL, a player's character fights monsters for experience, and acquiring meat (the game's currency), and/or items, through a turn-based system. It uses hand-drawn stick figure graphics and writing characterized by surreal humor, word play, parody and references to popular culture. The game was released in 2003, with ongoing small updates continually released. Kingdom of Loathing (abbreviated KoL) is a browser-based multiplayer role-playing game designed and operated by Asymmetric Publications, including creator Zack "Jick" Johnson with a small team. I'd love to be able to respond to you all! THANKS AGAIN EVERYONE! AND THANKS FOR ALL YOUR SUPPORT! Make art, make science, make love.Single-player with some multiplayer interaction We have a Kickstarter project for it here:Īlright, and we're off! Let's get started! Let's see what you got! hahaĮDIT: PHEWF! After a solid 6 hours I think I'm going to have to call it! Thanks so much for all your comments! I'm not sure, but I think we managed to directly respond to EVERYONE who commented! I'll try checking back later tonight and tomorrow morning to answer the stragglers. Oh, and we are currently working on SUPER MOTHERLOAD, the updated revision of Motherload which we are hoping to release on console and Steam. XGenSkye: CEO of XGen, original creator of Defend Your Castle, Stick RPG, and more. XGenChris: programmer on Super Motherload XGenRobyn: artist of the original Motherload XGenSteve: programmer on Super Motherload To verify, I am making a twitter post here: Īlong with myself, the following people will be answering questions today:

I've been getting some requests lately to do an AMA and so I thought perhaps I'd get the whole team together to do one! So yeah, go ahead, give us your best (worst?) and ASK US ANYTHING! We are responsible for games such as Defend Your Castle (both the original Flash and the updated Wii/iPhone versions), Stick Arena, Stick RPG (1 and 2), and Motherload.
